Projectiles
each round will come with new surprises and differing projectiles will ne the predominat factor of play style shift. Each projectile can only spawn in a certain round and will maintain a general style that is specific to it's group of projectiles.
Ball (Ball Bonanza)
A standard Ball based projectile that causes damage equal to 1 hit. Can be deflected.
Flamethrower (Ball Bonanza)
A Ball based projectile that exhausts fire and can set the player alight. The Ball itself causes damage equal to 1 hit. Can be deflected.
Neon (Ball Bonanza)
A Ball based projectile that occasionally projects a beam of light capable of causing damage equal to 1 hit. The Ball itself also causes damage equal to 1 hit. Both the projectile and the laser can be deflected.
Freedom (Ball Bonanza)
A ball based projectile that explodes on contact. Causes damage equal to 2 hits. Cannot be deflected.
Arc (Ball Bonanza)
A standard Ball based projectile that serpentines as it moves. Causes damage equal to 1 hit. Can be deflected.
Plasma MK I (Ball Bonanza)
A standard Ball based projectile made of Orange plasma energy that causes damage equal to 1 hit. Is 20% faster than standard projectiles. Can be deflected.
Plasma MK II (Ball Bonanza)
A standard Ball based projectile made of Red plasma energy that causes damage equal to 1 hit. Is 40% faster than standard projectiles. Can be deflected.
Plasma MK III (Ball Bonanza)
A standard Ball based projectile made of Blue plasma energy that causes damage equal to 1 hit. Is 60% faster than standard projectiles. Can be deflected.
Bolt (Ballista Blitz)
A Ballista Bolt based projectile that causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Fire Bolt (Ballista Blitz)
A Ballista Bolt based projectile set ablaze that can light the player in fire. The Bolt itself causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Thunder Bolt (Ballista Blitz)
A Ballista Bolt based projectile that deafens hearing for 5 seconds regardless of hitting the player. Causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Shot (Raid and Plunder)
A Cannon Round Shot based projectile that causes damage equal to 1 hit. Cannot be deflected.
Grape Shot (Raid and Plunder)
A Cannon Round Shot based projectile that splits into many smaller Shots shortly after launching, each causing damage equal to 1 hit. Can be deflected.
Chain Shot (Raid and Plunder)
A Cannon Round Shot based projectile that is connect by chain to another Shot. Separates after launch causing the chain to stretch out into a line that can hit the player. Causes damage equal to 1 hit. Cannot be deflected.
Livewire (Shocking Development)
A Ball based projectile covered in a field of electricity that causes it to violently deflect off of other projectiles. Causes damage equal to 1 hit. Can be deflected.
Van De Graaff (Shocking Development)
A Ball based projectile covered in tesla coils that fire a single bolt of electricity at the player when close. Causes damage equal to 1 hit. Can be deflected.
Projectiles will also genrate effects that can further hinder he player if they are attacked.
Fire
Makes the player take double damage for 5 seconds
Electricity
Makes the player’s vision obstructed for 5 seconds
Ball (Ball Bonanza)
A standard Ball based projectile that causes damage equal to 1 hit. Can be deflected.
Flamethrower (Ball Bonanza)
A Ball based projectile that exhausts fire and can set the player alight. The Ball itself causes damage equal to 1 hit. Can be deflected.
Neon (Ball Bonanza)
A Ball based projectile that occasionally projects a beam of light capable of causing damage equal to 1 hit. The Ball itself also causes damage equal to 1 hit. Both the projectile and the laser can be deflected.
Freedom (Ball Bonanza)
A ball based projectile that explodes on contact. Causes damage equal to 2 hits. Cannot be deflected.
Arc (Ball Bonanza)
A standard Ball based projectile that serpentines as it moves. Causes damage equal to 1 hit. Can be deflected.
Plasma MK I (Ball Bonanza)
A standard Ball based projectile made of Orange plasma energy that causes damage equal to 1 hit. Is 20% faster than standard projectiles. Can be deflected.
Plasma MK II (Ball Bonanza)
A standard Ball based projectile made of Red plasma energy that causes damage equal to 1 hit. Is 40% faster than standard projectiles. Can be deflected.
Plasma MK III (Ball Bonanza)
A standard Ball based projectile made of Blue plasma energy that causes damage equal to 1 hit. Is 60% faster than standard projectiles. Can be deflected.
Bolt (Ballista Blitz)
A Ballista Bolt based projectile that causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Fire Bolt (Ballista Blitz)
A Ballista Bolt based projectile set ablaze that can light the player in fire. The Bolt itself causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Thunder Bolt (Ballista Blitz)
A Ballista Bolt based projectile that deafens hearing for 5 seconds regardless of hitting the player. Causes damage equal to 1 hit. Can be deflected if guarded with both controllers.
Shot (Raid and Plunder)
A Cannon Round Shot based projectile that causes damage equal to 1 hit. Cannot be deflected.
Grape Shot (Raid and Plunder)
A Cannon Round Shot based projectile that splits into many smaller Shots shortly after launching, each causing damage equal to 1 hit. Can be deflected.
Chain Shot (Raid and Plunder)
A Cannon Round Shot based projectile that is connect by chain to another Shot. Separates after launch causing the chain to stretch out into a line that can hit the player. Causes damage equal to 1 hit. Cannot be deflected.
Livewire (Shocking Development)
A Ball based projectile covered in a field of electricity that causes it to violently deflect off of other projectiles. Causes damage equal to 1 hit. Can be deflected.
Van De Graaff (Shocking Development)
A Ball based projectile covered in tesla coils that fire a single bolt of electricity at the player when close. Causes damage equal to 1 hit. Can be deflected.
Projectiles will also genrate effects that can further hinder he player if they are attacked.
Fire
Makes the player take double damage for 5 seconds
Electricity
Makes the player’s vision obstructed for 5 seconds