AUDIO
Main menu
https://m.youtube.com/watch?v=mWuDwNysX-A
Prelude, themed to an 80s dystopian city built on the foundation of a bloodsport (think running man). The player will be sat above the neon city in the dead of night as the various arenas radiate light and sound in the distance and flying cars pass you by. The music should fit the feeling of a dark city, punk neon look while still retaining a sort of gamblers high/adrenaline rush feeling to prepare the player for the game ahead.
In game background
https://m.youtube.com/watch?v=zsmaBJiWtBA
+
https://m.youtube.com/watch?v=7-J0lECRjqk
The player will be situated on a platform within a floating neon arena with crowds cheering and an host/announcer overseeing the event. The music should feel appropriate to what could be played in a game show, as to liven up the background ambience but not overwhelm all of the player's senses and to allow for environmental sound to still stand out. Possibly focus on making the music sit more in the background to accompany the player's experience rather than encompass it all.
https://m.youtube.com/watch?v=mWuDwNysX-A
Prelude, themed to an 80s dystopian city built on the foundation of a bloodsport (think running man). The player will be sat above the neon city in the dead of night as the various arenas radiate light and sound in the distance and flying cars pass you by. The music should fit the feeling of a dark city, punk neon look while still retaining a sort of gamblers high/adrenaline rush feeling to prepare the player for the game ahead.
In game background
https://m.youtube.com/watch?v=zsmaBJiWtBA
+
https://m.youtube.com/watch?v=7-J0lECRjqk
The player will be situated on a platform within a floating neon arena with crowds cheering and an host/announcer overseeing the event. The music should feel appropriate to what could be played in a game show, as to liven up the background ambience but not overwhelm all of the player's senses and to allow for environmental sound to still stand out. Possibly focus on making the music sit more in the background to accompany the player's experience rather than encompass it all.