Project Blog
Below is the team blog for the project containing videos, images and info about what we've been up to.
After switching the style of the game we began to update the design and visual assets we have. Harry worked on a new setting for the game based around a 80s retro futuristic world. The new game idea is you and the companion app player are contestants in a game show that has taken over the world. You are trying to sabotage the show from the inside. The VR player must enter an arena and fight/dodge projectiles whilst the player on the companion app tries to gain control of the system by playing a separate mini-game
It is like Takeshi’s Castle in silliness meets Wii Sports mode oriented gameplay warped in SmashTV’s dystopian setting. Some other examples of design inspiration came from Mad Max Beyond Thunderdome and The Running Man. The visual assets we had as well were also updated to reflect the 80s retro look:
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Below is footage from our first test build of having projectiles launched towards the player's head. Today we practised our pitch presentation with one of our lecturers and one suggestion he gave was to tap into the feeling of nostalgia. Make the game feel very retro and 80s. We all liked this idea and following his advice we began to adjust the game to suit and altered our assets and design accordingly.
Whilst we'd previously been in the Vive to test out the tech side of things, today we began testing out some mechanics to see what the experience felt like.
Now the team were in agreement with how to go forward we began to prepare to pitch our ideas to the client. With the programmers working on a basic prototype to show off at the pitch, the art team began creating concepts of the futuristic world we want to create. Meanwhile Jack and Harry are constructing the details to be covered throughout the pitch.
Today Harry provided the team with 3 concepts of what the game could be based around. The one we chose was the idea of a futuristic sports world where sports have become more extreme. To create this world we began looking at some visual inspiration.
After some research from the code team we now have the ability to create a Vive scene in Unity. We also are able to import objects into this scene and are close to being able to interact and pick up objects.
After our many ideas we decided to go with the idea of creating fun mini-games for the players to enjoy. Our initial game and the one we will focus the project on is inspired by Dodgeball. We want to put the player in an environment where they are having projectiles launched at them that they must hit or avoid. Meanwhile the player in the companion app can alert the player to projectiles behind them they cannot see by pointing their device's camera at them.
Following up from meeting on Friday we began to talk more in depth about our ideas for the game we end up making. Due to the tech challenges of the brief we agreed it was best to keep the concept small and give us something to build from in future. Many ideas suggested involved the companion app guiding the Vive player through scenarios such as being stuck in a maze or being in a mech suit. Other ideas looked at older flash games such as Shopping Cart Hero or Defend Your Castle. Today we met as a team for the first time and began to discuss our ideas to respond to the brief. Our brief is to make a game for the HTC Vive that can also be played on a companion app on a separate device. The two players must work together throughout the gameplay. The team consists of:
Art: • Jamie Torrance • Matas Segzdavicius • Pierre Tournebize Code: • Cameron McPherson • Michael Brown • Owen Millward Design: • Harry Good Production: • Jack Gullen |
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